Games Designer - Job
Description, Salaries, Benefits and Useful Links
Job
Description, Salaries, Benefits and Useful Links
Computer games designers devise new computer games
and define the way the game is played and the 'game experience'. They develop:
·
the rules of the game
·
the setting
·
story and characters
·
props such as weapons and
vehicles
·
different ways the game may be
played.
It is part of their job to convince other members
of the team to develop the game. They work with programmers, artists, animators,
producers and audio engineers to turn their original vision into a working
game.
Games designers work around 35 hours a week, but
they may need to work longer hours as deadlines approach. They work in offices
and spend long periods sitting at a desk using a computer or attending
meetings.
A computer games designer should:
·
be creative, imaginative and
original
·
be fluent in a number of software
packages
·
understand the market and target
audience for computer games
·
have problem-solving skills
·
enjoy IT and playing computer
games.
Around 6,600 people in the UK work in computer
games development. They are employed by games development studios, which are
either independent companies or owned by games publishers. Around half of the
people working in the games sector are based in London and south-east England.
The games market is likely to expand.
There are no set requirements, but most games
designers are graduates. Most degree subjects are acceptable. Employers look
for people with previous experience in the games industry - for instance as a
games tester - and strong portfolios of relevant work. It may be possible to
start on an Apprenticeship in QA and Games Production. Because of the level of
experience required, most people are adults when they start this job.
Most computer games designers train on the job.
They may attend short courses on technological developments and new software
packages. It is important to keep up to date with developments in technology
and the games market throughout their careers.
There is no formal promotion route for games
designers. They may be promoted from junior designer to designer, and, with
experience and management skills, to lead designer. Some designers move into management
and marketing roles, or become self-employed.
What is
the work like?
Computer games designers devise new computer games
and define the way the game is played and the 'game experience'. Computer games
are a major part of the UK's media industry. People spend more money on buying
games than they do on going to the cinema.
Games designers may work from their own original
idea, or use various elements that have already been decided upon. They
develop:
·
the rules of the game
·
the setting
·
the story and how it develops
·
the characters
·
the weapons, vehicles and other
devices that characters can use
·
different ways the game may be
played.
The designer presents these ideas in a 'concept
document' or 'initial design treatment' which helps other members of the team
to decide whether or not to go ahead with developing the game. Before companies
invest time and money in new games, they must be convinced that people will
want to buy the finished product. So they conduct market research and consider
other factors such as timing before giving permission for further development.
The next stage is for the games designer to work
with a team of artists and programmers to produce a prototype. This is a
small-scale, playable version of the game, designed to prove that the idea will
work. At the same time the designer puts together the full game design document
which describes in detail every element of the game and how it works. This
document is likely to change over time as the game evolves.
During the development of the game the game
designer is responsible for:
·
making sure that the rest of the
team (including programmers, artists, animators, producers and audio engineers)
understand the concept of the game
·
making adjustments to the
original specification to reflect technical constraints and new programming or
artistic developments from the team
·
training testers to play the game
- they make sure that it works in the way it is meant to
·
making sure the game experience
meets the original vision.
Some game designers work on the whole game, while
others might concentrate on one aspect of the design. On large projects, a lead
designer oversees the work of a number of designers.
Starting salaries for new computer games designers
with previous games industry experience may be around £19,000 a year.
Hours and
environment
Games designers work on average 35 hours a week,
but additional hours, including early mornings, evenings and weekends, are
likely to be required at busy times, particularly when deadlines are near.
Designers are office based and spend much of their
time sitting at a desk using a computer, or attending meetings.
These figures are only a guide, as actual rates of
pay may vary, depending on the employer and where people live.
·
A new computer games designer
with previous industry experience could earn around £19,000 a year.
·
With experience, this could rise
to between £25,000 and 35,000.
·
A lead designer may earn between
£35,000 and £55,000.
Skills
and personal qualities
A computer games designer should:
·
be creative, imaginative and
original
·
be fluent in a number of software
packages
·
have a thorough understanding of
the market and target audience for computer games
·
have problem-solving skills
·
have storytelling ability
·
have excellent communication and presentation
skills
·
understand the capabilities and
benefits of different hardware including PCs, consoles and mobile devices, as
well as the relevant software technologies and techniques
·
have basic drawing and 3D design
skills
·
be able to adapt quickly to change
·
work well in a team and alone
·
work well under pressure and be
able to meet deadlines
·
take criticism well
·
be willing to keep up to date
with new developments and trends in the computer games market.
Interests
It is important to enjoy:
·
playing computer games and
working out what makes them good or bad
·
working with IT.
Getting
in
Around 6,600 people in the UK work in computer
games development. They are employed by games development studios, which are
either independent companies or owned by games publishers. Around half of the
people working in the games sector are based in London and south-east England,
but there are also important centres in Manchester, Liverpool, Warwickshire,
Dundee, Sheffield and other parts of Yorkshire, and Newcastle.
Over half of all males and one in four females play
games regularly, and the market is likely to expand as new technologies are
introduced which make games more exciting and realistic. Development studios
are keen to employ games designers who understand markets and target audiences
and have the imagination and creativity to excite existing players and reach
new audiences.
Vacancies are advertised through
specialist recruitment agencies, on company websites, and in specialist games
publications and websites. See the Skillset website at www.skillset.org for
useful links to recruitment agencies and websites.
Entry for young people
There are no set requirements for this job, but the
majority of computer games designers are graduates. Most degree subjects are
acceptable.
Skillset accredits four courses offering education
and training development for people wanting a career in computer games:
·
BA (Honours) Computer Arts,
University of Abertay Dundee
·
BSc (Honours) Computer Games
Technology, University of Abertay Dundee
·
BSc (Honours) Computer Games
Technology, University of Paisley
·
BA in Computer Animation,
Glamorgan Centre for Art & Design Technology.
Students on these courses benefit from visiting
lectures, studio tours, workshops, masterclasses, mentoring and work
placements.
The usual requirements for a degree are at least
two A levels/three H grades and five GCSEs/S grades (A-C/1-3), or equivalent
qualifications, but candidates are advised to check with individual
institutions.
It is not normally possible to become a computer
games designer without relevant experience in the industry. Many designers have
previously worked as testers in the quality assurance departments of games
development studios. Employers usually expect to see a portfolio of work,
including completed game projects or written game design documents and proposals.
Skillset is piloting an Apprenticeship in QA and
Games Production. For further details see the Skillset website.
Apprenticeships which may be
available in England are Young Apprenticeships, Pre-Apprenticeships,
Apprenticeships and Advanced Apprenticeships. To find out which one is most
appropriate log ontowww.apprenticeships.org.uk or contact your local Connexions Partnership.
It is important to bear in mind that pay rates for
Apprenticeships do vary from area to area and between industry sectors.
There are different arrangements
for Apprenticeships in Scotland, Wales and Northern Ireland. For further
information contact Careers Scotland www.careers-scotland.org.uk, Careers Waleswww.careerswales.com; and for Northern Ireland contact COIU www.delni.gov.uk.
Entry for adults
Because of the level of experience required to do this
job, the majority of computer games designers are adults who have previously
worked in other roles in the games industry.
Training
Most computer games designers train on the job,
combining self-learning with mentoring by more experienced colleagues. There
may be the opportunity to attend short courses to learn about technological
developments and new software packages.
It is very important for anyone working in the
computer games industry to keep up to date with technological developments and
market information, and to update their skills throughout their careers.
Illustrator - Job
Description, Salaries, Benefits and Useful Links
Job
Description, Salaries, Benefits and Useful Links
Illustrators combine art, design and creative
skills to develop ideas and produce original visual images for a wide range of
products.
Most illustrators specialise in a particular style.
There are various different stages in their work, including:
·
discussing client needs and
identifying a target audience for the work
·
agreeing the brief and contract
with the client
·
developing visual ideas that suit
the brief
·
seeking client approval for ideas
with rough visuals - this stage may involve going back to the drawing board
several times to rework sketches
·
using drawing, sketching,
painting and photographic skills to produce illustrations.
Illustrators in employment usually work from 9am to
5pm, Monday to Friday. The working hours of freelance illustrators vary
depending on deadlines and quantity of work. Most illustrators work at home or
in a studio. They usually work at a drawing board and computer workstation.
Salaries for employed illustrators working full
time may range from around £14,000 to £40,000 a year. Self-employed
illustrators are paid for each project or illustration.
An illustrator needs:
·
excellent drawing and IT skills
·
to be able to work to a brief,
solve problems creatively and adapt their style
·
creativity and imagination
·
to enjoy creative work.
Illustrators work throughout the UK. Most are
self-employed and work freelance. They often have other paid jobs while they
try to build up their business. It is a competitive area of work. A few
illustrators are employed by design and advertising agencies, and publishers.
There are no set entry requirements to become an
illustrator. It is important to have a high level of illustration ability, an
extensive portfolio of quality work and self-promotional skills to obtain work.
Most illustrators have an HND, Foundation degree or degree in an art and design
subject such as illustration, graphic design or fine art.
Illustrators can take a number of specialist
courses to develop their skills in areas such as technical, book and sequential
illustration, and animation. The Association of Illustrators offer practical
support to illustrators and a range of classes for freelancers.
Most freelance illustrators remain self-employed.
Success depends upon building a strong reputation and securing a steady flow of
work. Some illustrators broaden their business by developing skills in related
areas such as graphic design, animation and cartoons. There may be
opportunities for illustrators in employment to become art directors, design
managers or heads of departments.
What is
the work like?
Illustrators combine art, design and creative
skills to develop ideas and produce original visual images for a wide range of
products. These include:
·
educational, training and
reference materials
·
instruction manuals, leaflets and
sales brochures
·
greetings cards, giftware and
packaging
·
advertising materials, posters
and catalogues
·
magazines and newspapers
·
television and film animations
and storyboards
·
computer games, websites and
mobile phone visuals.
Most illustrators specialise in a particular style.
There are various different stages in their work, including:
·
discussing client needs and
identifying the target audience for the work
·
agreeing the brief and contract,
including payment and deadlines, with the client
·
developing visual ideas that suit
the brief
·
seeking client approval for ideas
with rough visuals - this stage may involve going back to the drawing board
several times to rework sketches
·
using drawing, sketching,
painting and photographic skills to produce illustrations
·
increasingly, using computer
packages to scan in their own visual images, and then refine and develop the
ideas on screen
·
continuing to work with the
client, seeking approval at all stages of development and making any changes as
required, right up to completion of the job.
There are specialist areas of
illustration, including fashion, medical, scientific and technical
illustration. For more information, see Medical
Illustrator and Technical
Illustrator.
Self-employed illustrators need to be proactive in
finding work. This includes promoting themselves to employers and keeping their
portfolio up to date. Some illustrators use agents to do this work. They also
need to keep their own records and accounts.
A new entrant working full time may earn between
£14,000 and £19,000 a year.
Hours and
environment
Illustrators in employment usually work from 9am to
5pm, Monday to Friday. The working hours of freelance illustrators vary
depending on deadlines and quantity of work.
Most illustrators work at home or in a studio. They
usually work at a drawing board and computer workstation.
Salary
and other benefits
These figures are only a guide, as actual rates of
pay may vary, depending on the employer and where people live.
·
An experienced illustrator may
earn from £20,000 to £30,000 a year.
·
Well established illustrators may
earn up to £40,000 a year. A few may earn more than this.
Full-time work can be hard to
obtain. Most illustrators are self-employed and are paid an agreed fee for each
project or illustration. The Association of Illustrators (AOI) has information
regarding fees on its website, www.theaoi.com.
Skills
and personal qualities
Illustrators need:
·
excellent drawing and IT skills
·
to be able to work to a brief,
solve problems creatively and adapt their style if needed
·
creativity and imagination
·
an eye for detail and design
·
self-motivation and the ability
to work to deadlines
·
to be good at communicating and
negotiating with clients and colleagues
·
a good understanding of medicine,
science or technology (to be a medical, scientific or technical illustrator).
Interests
It is important for an illustrator to:
·
enjoy creative work
·
have a wide interest in the
visual arts.
Getting
in
Illustrators work throughout the UK. Most
illustrators are self-employed and work freelance. They often have other paid
jobs while they try to build up their business. It is a competitive area of
work.
A few illustrators are employed, although graphic
design or animation skills may be needed in addition to illustration skills.
There may be opportunities with:
·
design or advertising agencies
·
publishers
·
multimedia and web publishers.
Some illustrators employ agents to promote their
services. Lists of agents are available to members of the AOI and the Society
of Artists Agents.
Entry for young people
There are no set entry requirements to become an
illustrator. It is important to have a high level of illustration ability, an
extensive portfolio of quality work and self-promotional skills to obtain work.
Most illustrators develop their skills and
portfolio through an HND, Foundation degree or degree in an art and design
subject. The exact subject is not always important, but most illustrators study
illustration, graphic design, fine art or combined visual arts. Qualifications
include:
·
BTEC Diploma in Foundation
Studies (Art and Design) - many students in England, Northern Ireland and Wales
take this one-year foundation course in art and design before starting an HND,
Foundation degree or degree course. Entry requirements vary between colleges,
but are usually at least five GCSEs/S grades (A-C/1-3), and often an A level/H
grade or equivalent. Courses normally last one year full time or two years part
time.
·
Foundation degrees and HNDs -
applicants usually need a minimum of one A level/two H grades including an art
and design subject, a relevant BTEC national award, Scottish Group Award (SGA)
or BTEC Diploma in Foundation Studies (Art and Design). Courses usually last
two years full time.
·
Degree courses - entrants usually
need at least two A levels/three H grades including an art and design subject,
plus five GCSEs/S grades (A-C/1-3), or equivalent qualifications. Many colleges
and universities also require the BTEC Diploma in Foundation Studies (Art and
Design). Most full-time courses last three years. In Scotland, degree courses
usually last four years with the first year equating to a foundation course.
·
Postgraduate degrees and diplomas
- applicants usually need a first degree in an appropriate subject. Most
courses last one year full time.
A portfolio of art and design work is usually
expected by colleges and universities. Occasionally, an applicant with an
outstanding portfolio of work may be accepted without the usual minimum entry
qualifications.
Entry for adults
Mature students are welcomed on art and design
courses and entry requirements may be relaxed, providing candidates can show a
genuine interest and a strong portfolio of work. They may prepare for
application to a degree by taking an Access course.
Illustrators can take a number of specialist
courses to develop their skills in areas such as technical, book and sequential
illustration, and animation.
The AOI offers practical support to illustrators,
and a range of master classes covering subjects such as business start-up,
essentials of self-promotion, portfolios and agents, as well as current
computer software and the use of technology.
Graphic Designer - Job
Description, Salaries, Benefits and Useful Links
Job
Description, Salaries, Benefits and Useful Links
Graphic designers produce designs that get their
clients' messages across with high visual impact. They work on a huge variety
of products, including websites, packaging, books and magazines, corporate
identity (to give organisations a visual 'brand'), advertising, exhibitions and
displays, and computer games.
Most graphic design work is now done on computer
using specialised industry-standard graphics and multimedia software packages.
Graphic designers have to work closely with other colleagues involved in
projects, such as copywriters, photographers and sales staff. They may also
work directly with clients.
Graphic designers usually work 37 hours a week,
Monday to Friday. Extra hours are common, especially to meet critical project
deadlines. Part-time work may be possible. The work is usually done in an
open-plan design studio. It involves sitting and working at a computer for long
periods.
A graphic designer must have:
·
creative flair, originality and a
strong visual sense
·
strong computer skills
·
confidence, to present and
explain ideas to clients and colleagues
·
an interest in graphics and
typography.
There are nearly 40,000 businesses working in
graphic design, ranging from major agencies to sole freelancers. The design
sector is growing, but competition for vacancies can still be keen. Gaining
early experience and building a portfolio of work is an advantage. Some graphic
designers create websites to show off their work.
Most graphic designers have a degree or diploma.
This may be in graphic design, illustration, fine art or a related subject.
There are many courses available at universities and arts colleges across the
UK. Many students take a one-year Foundation Diploma in Art and Design before
applying for a degree or diploma course. A range of NVQs/SVQs in design
subjects is also available. Mature students are welcomed on art and design
courses.
Employers generally expect new entrants to have
learned the essential skills while completing their qualifications, but may
support further study, eg for a postgraduate degree. They may also provide
in-house or external training in specific aspects of the job, such as
presentation skills. Graphic designers are expected to keep up to date with the
latest trends in the industry.
Junior designers can progress to a senior position
such as studio manager or creative director in an agency. Graphic designers can
also specialise in a particular field, such as packaging or magazine design.
Many designers work on a freelance basis once experienced. There may be
opportunities for experienced designers to work abroad, eg in Europe and the
USA.
What is
the work like?
Graphic designers work to bring many kinds of
communication alive. They produce designs that get their clients' messages
across with high visual impact. The role demands a keen business sense as well
as creative flair.
Graphic design input is required for a huge variety
of products and activities, including:
·
websites
·
packaging
·
books and magazines
·
corporate identity - to give
organisations a visual 'brand'
·
advertising
·
exhibitions and displays
·
computer games.
Tasks are likely to include:
·
finding out about the project
requirements (taking a 'brief')
·
estimating the time the project
will require, and providing a cost quotation
·
coming up with design concepts
that fit the client's needs
·
presenting options for design
treatments
·
creating final designs, working
to a deadline and budget
·
amending designs according to the
clients' final comments
·
proofreading and preparing
designs to be sent to print.
Apart from rough sketches, most graphic design work
is now done on computer. Graphic designers use specialised industry-standard
graphics or multimedia software packages.
Designers may use different media - eg photography
and illustration - to get the results they want.
Graphic designers may deal directly with their
clients. Those working in an agency may take briefs from an account manager who
has responsibility for client contact.
Designers also have to work closely with other
colleagues involved in projects, such as copywriters, photographers and sales
staff. In order to win work, they may take part in formal presentations to
'pitch' their ideas to potential clients.
Salaries for junior designers may start at around
£11,000 a year.
Hours and
environment
Graphic designers usually work 37 hours a week,
Monday to Friday. Extra hours are common, especially to meet critical project
deadlines. Part-time work may be possible.
Many designers work on a freelance basis after
gaining some years' experience.
The work is usually done in an open-plan design
studio. It involves sitting and working at a computer for long periods.
Self-employed designers may work from home or share studio space.
There may be some travel to meet clients.
Salary
and other benefits
These figures are only a guide, as actual rates of
pay may vary, depending on the employer and where people live.
·
With experience, earnings may
rise to around £25,000.
·
Senior designers in a creative
director role may earn up to £65,000.
Skills
and personal qualities
A graphic designer must have:
·
creative flair
·
a strong visual sense
·
originality
·
strong computer skills
·
confidence, to present and
explain ideas to clients and colleagues
·
the ability to grasp client needs
and consider practical solutions
·
the ability to pay attention to
detail
·
the ability to balance work on
several projects at a time
·
good teamworking skills
·
flexibility
·
an awareness of the competitive
business environment in which they work
Interests
It is important to have an interest in:
·
graphics and typography
·
new developments in design
software.
Getting
in
Around 185,000 people work across the design sector
as a whole. There are nearly 40,000 businesses working in graphic design,
ranging from major agencies to sole freelancers.
There are two main types of employer.
·
Agencies carry out graphic design
work for a range of clients. They may specialise in advertising, corporate
communications or general graphic design.
·
Many large organisations have
in-house design teams. These include publishers, banks, retailers, government
departments, local authorities, universities and packaging companies.
Employers are based all over the UK. Almost half of
design agencies are in London and the South East.
The design sector is growing. However, because
there are many higher education courses in graphic design, competition for
vacancies can still be keen. Gaining early experience and building a portfolio
of work is an advantage. Some graphic designers create websites to show off
their work.
Vacancies are advertised in trade
press, such as Design Week,
or national press, such as The
Guardian (Mondays). Some graphic design vacancies are filled
through specialist recruitment agencies.
Entry for young people
While there are no set entry requirements, most
graphic designers have a degree or diploma. This may be in graphic design,
illustration, fine art or a related subject. There are many courses at
universities and arts colleges across the UK.
With enthusiasm and a strong portfolio of work, it
may be possible to enter without a degree or diploma. However, qualifications
make career progression easier.
Many students take a one-year Foundation Diploma in
Art and Design before applying for a degree or diploma course. This enables
students to try a variety of art and design subjects, and allows them to build
up a portfolio of work. Entry requirements are usually five GCSEs/S grades
(A-C/1-3), and sometimes A levels/H grades, or equivalent qualifications.
For a degree course, two A-levels/H grades are
usually needed, including an art-related subject, as well as five GCSEs/S
grades (A-C/1-3), or equivalent qualifications.
For BTEC national diplomas or certificates, entry
requirements are four GCSEs/S grades (A-C/1-3). For a higher national
certificate/higher national diploma (HNC/HND) course, entry requirements are
one A level/two H grades in art and design subjects, or a BTEC national
diploma/certificate in a relevant subject, or the equivalent.
Many institutions now offer Foundation degrees in
art and design subjects. These usually involve two years of part-time study.
Successful candidates then have the option of transferring to the latter stages
of an honours degree course. Entry requirements vary between institutions.
With a first degree in a related subject, it is
possible to apply for a postgraduate degree or diploma in specialised areas of
graphic design.
A range of NVQs/SVQs in design subjects is also
available.
Entry for adults
Mature students are welcomed on art and design
courses. Entry requirements may not be as high if applicants can show a genuine
enthusiasm and a strong portfolio.
Many adult entrants may begin on an Access or
pre-entry course and may then be accepted directly onto a degree or diploma
course.
Training
Employers generally expect new entrants to have
learned the essential skills while completing their qualifications.
Employers may support further study, eg for a
postgraduate degree or diploma. They may also provide in-house or external
training in specific aspects of the job, such as presentation skills.
Graphic designers are expected to keep up to date
with the latest trends in the industry. They may attend courses and
demonstrations of new design software.
This information was found: Here.
This information was found: Here.